I was born Rudolf Lajos in Nyíregy Háza, Hungary. My family escaped communism before The Wall in 1989. Spent some years in Germany, feeding swans by the Boden See. In 6th grade, in Calgary, Canada, a kid named Tenzin from Tibet gave me Ultima VI for no reason. I didn't know him, he was just in my class. I discovered a command that let me see a debug panel which showed how the game's entity system works. Soon after, in 7th grade, in Ramona, California, a kid name Sean O'Betz showed me QBasic, and off I went...
To... Fairbanks, Alaska, where over the years I worked on many coding projects in various languages and technologies, always drawn to making games since that is the most fun. I discovered crypto in 2012 mining Litecoin with GPUs, bought iPads for whole Bitcoins, and saw the potential of NFTs in 2017. Worked on a metaverse in 2010 named artPG, where everything was an art, owned and created by players, including the land, heroes, monsters, items. Web 3.0 enables the true vision of this idea to be finally realized.
(BASIC, PBasic, C++, C, C#, Java, Python, PHP, SQL, javascript, HTML, CSS, Node.JS, GDscript, Godot, Unity, Phaser2D, shaderscript, EOSIO smart contracts)
A pixel art specialist responded to a call for help. Living in Poland, he is the creator of the Pixel Corpses and Dots and Moths collections on WAX. He is creating the world one sprite at a time, ensuring a consistent 2.5D perfection every time.
He will be building the world using the art Hatouken creates. Tile Mapping! Living in Italy, he is the creator of the Pixtalgia and Rare Rugg Apes collections on WAX. He is creating the world one tile at a time, ensuring maximum fun in every nook and cranny.
5171 Decathlon Ave
Fairbanks, Alaska
99709-4516, USA
AK License # 2134554
Louis Rudolf
info@flyingbastion.com